OSC - an implementation of Open Sound Control in Max/MSP
PERFORMANCE_TEMPLATES - Some basic templates for performance using four different Max/MSP methods - sfplay~, human interface control (hi), audio in (Tapin and Tapout), sound synthesis and rhythm manipulation.
PLAY - The play~ object allows you to manipulate the playback of soundfiles from a buffer in memory, as opposed to from disc (see sfplay~)
POLY - the poly~ object, which makes polyphonic synth building more easy and efficient
Paf - Phase Aligned Formant Synthesizer - The paf~ object synthesizes a formant with a specified center frequency, bandwidth, and amplitude. Each parameter change takes a target time as in the line object.
RECORDING - Recording to buffer and recording to file
REVERB - example(s) of in-patch reverberation. Be careful as these slow the patch significantly. Consider adding reverb later or externally to your patch.
SAMPLING - simple(r) versions of groove~ and sfplay~
SFPLAY - playing and manipulating sound files from disc, as opposed to play~ which uses a buffer in memory