rhoadley.net   music   research   software   blogs

aru    seminars    m&t    critski    focm1a    cmc    circuit bending    mic2b    sensor technology    comp 3    sonic art    major project
youtube    vimeo    facebook


Resources:    Bioacoustics    Jitter    MaxMSP    OSC    Physical    PD       CBHH    sTech    SuperCollider    C/Xcode

Max/MSP Resources:     Home     Blog-wp     Forum     Examples     Projects     Tasks     Tutorials

MaxMSP Example Patches

  1. BASIC - recording, amplifiers, keys, lines: a bit of a lucky dip
  2. BBCUT - collection (currently only one!) of ideas based on Nick Collins' SC external BBCut
  3. CLICK - Patches working towards the composition Click
  4. CONTROLLERS - Awaiting description...
  5. Chords - generating (MIDI) chords in Max
  6. Connections - incomplete: connecting MIDI events to a number of control objects
  7. Degrade - A rather nice example of active use of degrade. Audio sample included.
  8. ENV - a couple of ways of dealing with envelopes - it's not as straightforward as you might think!
  9. FILES - Example of the use of files - opening, finding, using, etc.
  10. FMSYNTH - a really basic FM Synth
  11. FMSYNTHEX - a really basic FM Synth, slightly expanded
  12. Fiddle - a messy, but working example of use of the fiddle~ object
  13. GATES - gates in general, but particularly noise-gates and modulating one sound with the envelope of another
  14. GEN - The Gen series, part the Percolate externals: they generate a variety of attractive waves
  15. GRICH - granularisation example
  16. HELLO - Early versions of the patch behind the composition Hello
  17. IDM - a collection of IDM implementations on Max/MSP
  18. JET - can't really remember what this was!
  19. MATRIX - nothing to do with Keanu Reeves
  20. MIDI -
  21. MISC - Um... miscellaneous stuff...
  22. MSP-DOC-TUT-PATCH - Cyclig '74's MSP tutorial patches
  23. Messages - constructing variable messages with message boxes
  24. MouseState - Patches utilising the object MouseState
  25. Munger - the original munger~ granulator - compare to the SC port
  26. NUMBERS - Examples dealing with numbers in Max
  27. Ninos - Don't worry about this one!
  28. OSC - an implementation of Open Sound Control in Max/MSP
  29. PERFORMANCE_TEMPLATES - Some basic templates for performance using four different Max/MSP methods - sfplay~, human interface control (hi), audio in (Tapin and Tapout), sound synthesis and rhythm manipulation.
  30. PLAY - The play~ object allows you to manipulate the playback of soundfiles from a buffer in memory, as opposed to from disc (see sfplay~)
  31. POLY - the poly~ object, which makes polyphonic synth building more easy and efficient
  32. Paf - Phase Aligned Formant Synthesizer - The paf~ object synthesizes a formant with a specified center frequency, bandwidth, and amplitude. Each parameter change takes a target time as in the line object.
  33. RECORDING - Recording to buffer and recording to file
  34. REVERB - example(s) of in-patch reverberation. Be careful as these slow the patch significantly. Consider adding reverb later or externally to your patch.
  35. SAMPLING - simple(r) versions of groove~ and sfplay~
  36. SFPLAY - playing and manipulating sound files from disc, as opposed to play~ which uses a buffer in memory
  37. SOUNDS - A few sounds - not very good...
  38. Subpatch - Patches within Patches
  39. TAP - the Tap delay object
  40. Templates - Max/MSP Templates
  41. WIGGLE - Wiggle is a half-baked start at the development of an SH-101 style bass-line maker. Half-baked.
  42. composite_tutorials - Some patches concerning MIDI operations and some maths - for instance a version of the wondrous algorithm
  43. psy - Don't worry about this one!
  44. Connections-tutorial.txt -
  45. FRAZIER-REED.zip -
  46. Munger.zip -
  47. stochastic.zip -