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New Media Performance
AF215041S
Semester 2 2011-12
Structure and Notes
Assessment Submission Details
MPA Writing Guide
Description
This module will introduce students to recent innovations in contemporary
theatre and performance through a practical and theoretical consideration of new
technologies and forms of information exchange available to theatre-makers at
the start of the twenty-first century. Students will examine the technological
interventions that give rise to mediatised performance and new methods of its
dissemination. These ideas will be explored in practice through the use of
technologies of sound, music and video to produce a piece of mediatised
performance. Students will be expected to engage with the interfaces between
live performance, digital technologies, social networking sites, mass
participatory sites of video performance, online arts marketing and experimental
film-making. Students will be assessed by the production of a short mediatised
performance piece designed for dissemination through digital technologies,
rather than within a traditional theatre or from a television studio location.
This module also seeks to inform and guide students in the production of
mediatised performance that may be used as a multi-media element within live
theatre practice. Selected multi-media practitioners will be studied as they
produce, react to and question the value of such technologies in performance.
Further Reading
Salter, Chris, (2010), Entangled, MIT Press
Broadhurst, S., (ed.), (2006), Performance and Technology, Palgrave
Week 1
Outline: Introduction to the module
- Making sure you can correctly handle old media!
Preparing for this session
- make a list of the technology that is already available to you.
Lesson Activities
- A workshop covering the following:
- Sound editing,
- prepping and workflow for performance.
- Cue triggering ideas (from iTunes to Isadora)
- Sessions on sound or video checking, appropriate stereo, fade outs, etc
- Checking levels, stereo image, using stereo image
- Divide into balanced groups:
each group must have
- at least one person who will attend the NoTours workshop
(including someone with an up-to-date Android smartphone),
- at least one person with access to their own game controller or Wiimote,
- at least one person with a reliable laptop and software they are prepared to use with the group, etc.
- Discussion about aesthetics vs. technique vs. presentation
Practitioners
Me! (RH)
Reading and resources for this session
- d'Escriván, J. 2012. Music Technology. Cambridge: CUP
background reading on microphones: pp. 45-61
Tasks to be completed for next week or upcoming assessment submissions
- Devise a piece where you use at least two elements of the media reviewed
above. Pieces should be between 5 and 10 minutes in length. Here are a few
suggestions for elements of pieces you might think about, but please develop
your own if possible:
- imagine that you're in a train, a boat or another type of vehicle where
sound plays a significant role in identification. Consider ways in which
you might use this way of identification dramatically, from utiising a
simple aural backdrop, to more sophisticated manipulation with the expected
meaning of 'sound effects', etc.
- if some members of the group have mobile phones or other devices, consider
ways in which use the devices to direct a performance. Maybe a sub-group
sends a number of performers messages telling them what to do (c.f. Bruce
Nauman).
- use a variety of electronic devices from the home to generate and exploit
sonic and visual entertainments.
- make a set of basic videos and/or sounds. Edit them and trigger them at
points during a performance that also includes live action. Find ways of
making interplay between the two, if possible (faking liveness).
- use spaces on the projection screen as well as stereo panning to determine
the positioning of actors on stage (faking liveness)
Week 2
Outline: Presentation and critique
Lesson Activities
- Presenting short devised pieces and evaluating the use of audio and video in them
- Peer critique: Evaluate pieces (what does and doesn't work, technical problems, integration of the technology, etc)
Practitioners
- Joyce,
Finnegans Wake
- Beckett,
Not I (1973)
- Beckett,
Rockaby (1980)
- Cage Variations V, 1965
- Cage, Tudor, Cunningham
-
http://movimientolaredsd.ning.com/video/john-cage-variations-v
- Roaratorio (1976-79)
http://www.youtube.com/watch?v=DNE1ezCTGMk&feature=related
-
Cage Musicircus
Isadora Tutorials
-
Tutorial 1 - basics
Tasks to be completed for next week or upcoming assessment submissions
- Students research the influence of Futurism as found in New Media
performances. You may use the argument put forward by Steve Dixon in Chapter 3
of 'Digital Performance' (see below), that Futurism is at the heart of what we
now call New Media Performance as the starting point of your reserach. In your
groups prepare short presentations (10-15 minutes) of case studies that include
video and any other found materials to support it. Through a system of
discussion board posts or just by talking to each other, lay claim to found
videos or materials that you wish to present so as to not overlap with others.
Use the following as the basis for your research and presentations:
- Dixon, S. 2007. Digital Performance. Cambridge, Mass.: MIT Press
Read Chapter 3: Futurism and the Early-Twentieth-Century Avant-Garde
The above book is available in paper form in the University Library or in electronic form with access from the UL catalogue.
The following may be of use or interest:
http://www.paulj.myzen.co.uk/blog/futurism/
Also have a look at
ISEA proceedings for
some up-to-the-minute examples of technology in performing arts.
Week 3
Outline
Presentations involving the perceived use of futurist ideas in new media performance.
Isadora software is introduced.
Lesson Activities
- Presentations and demonstration of Isadora software
Practitioners
- Bruce Naumann
- Good boy, bad boy 1985
- Shit in Your Hat - Head on a Chair 1990
- David Hall
-
This is a Television Receiver 1976
Commissioned by BBC TV as the unannounced opening piece for their Arena video
art programme, March 1976. Programme produced by Mark Kidel, conceived by Anna
Ridley and presented by David Hall
- Compare Alvin Lucier
I am sitting in a room 1969
- Alvin Lucier
I am sitting in a room part 1
- Alvin Lucier
I am sitting in a room 2
- Alvin Lucier
I am sitting in a room 3
- Alvin Lucier:
Music for Solo Performer (1965)
- Alvin Lucier
Music On A Long Thin Wire
- David Hall
Tap piece (intervention)
Isadora Tutorials
Isadora Instructions 1
Tasks to be completed for next week or upcoming assessment submissions
- In your groups, generate a new 8-10 minute performance, or, if preferred, edit
the previous performances to include elements using Isadora, including at least
one effect type (for instance, feedback) and the addition of text elements on
screen.
Week 4
Outline
To evaluate how well we have integrated Isadora into our workflow
Lesson Activities
- Evaluation of the techniques employed
- Introducing cyborgs and notions of teleoperation
Reading and resources for this session
- Dixon, S. 2007. Digital Performance. Cambridge, Mass.: MIT Press
Read Chapter 10: Virtual Bodies
Tasks to be completed for next week or upcoming assessment submissions
- Student research on cyborg art approaches like Stelarc and
the research of Prof. Kevin Warwick. use discussion board
to claim examples
Practitioners
- Stelarc
- Kevin Warwick
-
Extended Body: Interview with Stelarc
-
Stelarc: the body is obsolete
-
Stelarc: The Man with Three Ears
-
Stelarc: The Man with Three Ears (full)
-
Kevin Warwick
-
Project Cyborg 2.0
-
Cyborg Life: Kevin Warwick Interview
-
El Dibuixant - Marcelli Antunez Roca (16mins)
-
Art Shock - The Human Canvas (extreme)
Isadora Tutorials
-
Tutorial 2 - compositing images
-
Tutorial 3 - using scenes
Week 5
Outline
Talking about cyborgs: students present group case studies on cyborgs and virtual body extensions
Lesson Activities
Presentations and a workshop on
basic video and sound manipulation.
Reading and resources for this session
Dixon, S. 2007. Digital Performance. Cambridge, Mass.: MIT Press
Read Chapter 13: Cyborgs
Tasks to be completed for next week or upcoming assessment submissions
Isadora performance 1:
In your groups, present a devised piece using Isadora and including other media covered so far.
Incorporate image manipulations into your pieces or start a new piece that makes use of them.
You can start from scratch or use previously developed ideas;
Pieces should be between 8 and 12 minutes long;
You should include at least eight different videos and/or still images
You should including composited images;
You should include at least four different scenes;
You should include at least two different sounds;
What should it be 'about'? Choose a story in the recent press for
inspiration, or a passage in a book you like. Take a simple idea from life,
like work or colours or animals and think about how you might use that.
See these instructions
Practitioners
You may find it useful to look at the work of the following practitioners for inspiration:
poles pps danse 1996
http://www.youtube.com/watch?v=WNl5iDsyWxY
http://www.ppsdanse.com/en/repertoire/poles.html
Corpus Corvus
p123 Digital Performance
troika ranch future of memory
Isadora Tutorials
Isadora Instructions 2
You may find the following online tutorials useful:
Tutorial 2 - compositing images
Tutorial 3 - using scenes
Tutorial 4 - Performance: Best Practices
Tutorial 5 - Using Effects
Week 6
Outline - Controllers and video manipulation
Introducing Controllers: Isadora Instructions 3
Lesson Activities
We present the devised pieces set last week and then introduce video manipulation of images via controllers;
Hands-on activities with video delays and effects;
Carry on with these exercises:
Isadora Instructions 2
Check that we're okay with
Audacity as a sound editing environment
Tasks to be completed for next week or upcoming assessment submissions
Isadora performance 2:
Presenting devised pieces using Isadora and including other media covered so far.
Devising a piece that uses remote controlling or enhancement of gestures through video game controllers and the Wiimote
Practitioners
You may find it useful to look at the work of the following practitioners for inspiration:
Christian Marclay
Back to Back Theatre
Matralab
Isadora Tutorials
Tutorial 6 - Value Scaling (Part 1)
Tutorial 6 - Value Scaling (Part 2)
Tutorial 7 - The Self Generating Patch
Week 7
Outline - Regarding soundwalks...
We evaluate the performances from last week, inluding use of controllers and
of image manipulation techniques and then discuss soundwalk devising
strategies
Lesson Activities
Introducing the noTours sound walk software for augmented aurality,
substituting environment sounds and performing in open spaces with GPS
guidance.
Headphones are required for the following:
Binaural sound.
Or try this one.
ARU noTours Facebook Group
Check that we're okay with Audacity as a sound editing environment
The noTours app can be downloaded directly onto your phone from
www.ultranoise.es/anglia/noTours.apk
After it has downloaded, pull down the 'notifications' menu from the top
left, and double-click on the noTours icon / select install.
Then check out the
noTours
editor, and try setting something simple up.
Currently, the noTours application plays all soundfiles at full volume, so
you need to normalise each soundfile to the relative volume you might want,
and confirm that when testing the walk in situ.
In the noTours app, soundfiles fade in/out over 2 seconds when a circle
boundary is crossed. To avoid a fade, insert 2 seconds silence at the
beginning / end of the soundfile.
Soundfiles can be mono or stereo wav or mp3s (up to 320kbps); mp3s work
best.
Do not use spaces or unusual characters (?!@^%& etc) in your file names, or
they will not sound in your phone.
After you have downloaded a zipped version of your completed walk to your
computer, your project will be inside a folder named with 3 digit integer,
such as '427'. Rename this to something more user-friendly (though no
spaces) if you like.
Inside this folder will be an empty sub-directory named 'sound'. In this,
copy the soundfiles for your project (whose names will match those of the
files named in your project, e.g. soundOne.mp3, etc.)
Hints:
When choosing the names of your soundfiles only use lower-case letters. No
numbers, symbols or spaces. At least when starting out, make your
'soundpoints' nice and big and if you do this at home in your garden, cover
both your neighbours' gardens! This gives you the best possible chance of
good clear coverage. Once you have your points sorted and recognised you
can be more detailed and experimental. To start with, I would recommend only using 'soundpoints' rather than 'soundscapes', but feel free to investigate.
Here are a couple of cheesy mp3s that I know work!
Reading and resources for this session
Please browse through these websites:
notours.org
and
aporee.org
Tasks to be completed for next week or upcoming assessment submissions
In your groups, create a short new devised work using sound walk technology
and ideas.
Practitioners
Janet Cardiff/George Bures Miller soundwalks and installations
Blast Theory,
'Can you see me now'
http://www.soundwalk.com/ and
http://soundwalkcollective.com/
An article on soundwalking
World Listening Project: Michael Reese Hospital Soundwalk
...just Google 'soundwalk'
Isadora Tutorials
-
Tutorial 8 - Live Video
Tutorial 9 - Interactive Control with Live Sound
Tutorial 10, Part 1 - Custom Interfaces with Control Panel
Tutorial 10, Part 2 - Custom Interfaces with Control Panel
Week 8
Performing outside
Presenting preliminary versions of the sound walk performances.
Evaluation and refining the sound walk performances.
Check that we're okay with
Audacity as a sound editing environment.
Discussing
ideas for final performance:
for next week please have some plans for what your group will
be aiming to perform for the assessment in week 12.
Outline
Monitored rehearsals
Lesson Activities
Presenting the sound walk performances.
Evaluation and refining the sound walk performances.
Discussions about final performances.
Outlining the task for next week.
Reading and resources for this session
Dixon, S. 2007. Digital Performance. Cambridge, Mass.: MIT Pressread Chapter 20: "Theater" in Cyberspace
Tasks to be completed for next week or upcoming assessment submissions
Research case studies in MUDs (Multi-user Dungeons), MOOs (MUD, Object
Oriented), MMOs (massively multiplayer online game) and related, like
second life avatars, G+ handouts, Google docs performances, etc. and prepare
a demonstration of these techniques. See
here for more info.
Practitioners
Forkbeard Fantasies
Wooster Group
http://www.forkbeardfantasy.co.uk/
Isadora Tutorials
Tutorial 11, Part 1 - Interactive control with MIDI
Tutorial 11, Part 2 - Interactive control with MIDI
Week 9
Presentation of case studies and prepping for assessment
Outline
After presenting the case studies, we will have monitored rehearsals
with the final performance in mind.
Isadora 4: Video in and Effects
Isadora Tutorials
Tutorial 12 - Playing and Manipulating Sound
Tutorial 13 - Activating Multiple Scenes
Practitioners
Robert Lepage
Faulty Optic
http://lacaserne.net/index2.php/robertlepage/
http://www.stationhouseopera.com/
YouTube sites:
'A Beginner's Guide to 'Crossing the Celluloid Divide'
http://www.forkbeardfantasy.co.uk/Use_of_Film_3.html
Easter
Week 10
Outline
Monitored rehearsals and prepping written element for submission
Isadora Tutorials
Tutorial 14, Part 1 - Creating your Own Actors
Tutorial 14, Part 2 - Creating your Own Actors
Week 11
Outline
Monitored rehearsals and checking written element; Details for next week's final performance will be agreed.
Week 12
Final Presentations
Outline
All final performances are presented today;
They will be double marked and video recorded